Wednesday, April 16, 2014

Scrapyard is a casual fighting game where customization and use of the environment are essential to success. Check us out athttp://www.scrapyardthegame.com/


In this project I was working on AI and gameplay elements. 

Seymour Deeply

Seymour Deeply is the MFA thesis project of interactivity designer, Michael Annetta. The project is an immersive interactive storybook using stereoscopic 3D combined with Microsoft’s Kinect for gestural interfacing. The story of Seymour is a retelling and continuation of the Jack and the Beanstalk fable, but from Seymour’s point of view.

In this project I was in charge of one of the levels where the main goal is to shoot all the points in order to complete 3 objects by using body gestures (captured by kinect). The whole project was created on Unity 3D using C# and Java Script. 

http://www.seymourdeeply.com/