Scrapyard is a casual fighting game where customization and use of the environment are essential to success. Check us out athttp://www.scrapyardthegame.com/
In this project I was working on AI and gameplay elements.
Seymour Deeply is the MFA thesis project of interactivity designer, Michael Annetta. The project is an immersive interactive storybook using stereoscopic 3D combined with Microsoft’s Kinect for gestural interfacing. The story of Seymour is a retelling and continuation of the Jack and the Beanstalk fable, but from Seymour’s point of view.
In this project I was in charge of one of the levels where the main goal is to shoot all the points in order to complete 3 objects by using body gestures (captured by kinect). The whole project was created on Unity 3D using C# and Java Script. http://www.seymourdeeply.com/
•Ages 4-6 Can complete without assistance.
•Age 3 Can complete with minimal assistance after directions are given.
•Age 2 Can complete with adult assistance.
Comparison activities help kids develop visual memory skills and recognition of different objects features. Pattern recognition levels require kids to observe and continue patterns, which will help them for learning to recognize numbers. Number recognition, drawing numbers and counting levels prepare preschool children for grade school level.
RT SuperNonogram is a puzzle game, where your goal is to reveal a picture by painting squares based on the clues, that located on the rows and columns.
This Nonogram has zooming feature, so that now you can draw large pictures conveniently, by pinching the screen.
RT SuperNonogram includes
18 free puzzles in Mono and Multi Colors
Grid size goes up to 20x21
All pictures were created by our artist with love
Save the puzzle to be able to continue it later
Improving logic
Overall 99 puzzles with meaningful pictures
If you love Japanese puzzles, this game is definitely for you!!!
Animation of this
grass was provided in the form of a simple sine wave that takes in different
frequencies based on the x and z coordinates of the patch. Also, the color
changed slightly as the grass swayed from one direction to the other.The instancing
method places the patches in a way to display the
grass in the field of view while concealing the rest of the scene that is not
in the field of view. Using trigonometry is
simple and elegant. The terrain contour was determined by the x and y
coordinates. This is advantageous in that it is incredibly fast and smooth but
it is deterministic.
Global TD is a multiplayer tower defense game for an iPhone that uses Google Maps API.
The main challenge here was to use Google Maps API (UI View) with Cocos 2D(Eagle View) (ex. retrieving way points from Google Maps and converting them into the cocos 2D coordinate system, adjusting aforementioned points when zooming or panning). Also creating Server - Client network architecture.